Gesture based fear recognition using non-performance dataset from VR horror games

2021-09-17

Xinyi Fu, Cheng Xue, Qiuyi Yin, Yu Jiang, Ye Li, Yichen Cai and Weilin Sun. 9th International Conference on Affective Computing & Intelligent Interaction (ACII 2021).

Xinyi Fu, Cheng Xue, Qiuyi Yin, Yu Jiang, Ye Li, Yichen Cai and Weilin Sun. Gesture based fear recognition using non-performance dataset from VR horror games. 9th International Conference on Affective Computing & Intelligent Interaction (ACII 2021). (EI, to appear)


Abstract

Emotion recognition is a rising trend in related fields. Existing research mainly aims at the emotion recognition based on single or multi modalities on performance datasets. However, there is little research focusing on gesture-based emotion recognition using non-performance emotional datasets. In this article, we proposed a non-performance emotional data collection scheme using VR to construct a high-quality non-performance dataset in gesture modality with fear labels. Then we proposed an optimized algorithm for gesture-based fear recognition using BLSTM on this dataset with the accuracy of up to 71.43%. Our work could be applied in many domains such as potentially domestic violence detection and VR game evaluation.